#ifndef __LOAD_SHADER_H__
#define __LOAD_SHADER_H__

#include "..\fwHeader.h"
#include "..\fwLog.h"
#include "..\Config\fwDllConfig.h"


class _DLL_LIB_API ShaderSupport
{
public:
	static char* ReadShader(char*);
	static GLuint LoadShader(GLenum, char *);
	static GLuint LoadProgram(GLuint vertexShader, GLuint fragmentShader);
};

#endif